![]() ![]() Because it is not important how the software is limiting you, but what can you do with these limitations. However, if you have problem with tilesets limiting you, you can always go for parallax mapping. So you can build any combination of tilesets from A to E having one for the environment and five for objects. A layer is the only one that takes graphics and B-E layers are layers that for objects. They have A layer, B layer, C layer, D layer and E layer. ![]() VXAce and MV use this tileset layer system too. It brings up tileset layers, but doesn'T allow to use any different tilesets. And by infinite I don't mean infinite, because it's still only a 32bit maker, I think the limit of the height you can use is 65536 pixels, but that already allows for huge tilesets. RPG maker XP doesn't allow for more than 1 tileset on a map, but this tileset can have infinite height. RPG maker 20 don't allow for more than 1 tileset of a fixed size. ![]() In gimp this would consist of editing layer dimensions of the tileset and Ctrl+C and Ctrl+V.ĭifferent rpg makers handle tilesets differently. You're not a graphics person, but I doubt you can't make simple edits. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |